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blurr OP
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@user mrc:

true , but i want to say something

why would we rely on DC , surely he cant manage all of that he is already under pressure from developing Standard III and maybe many other things

someone who understands marketing and advertisements can help a lot with making advertisements to CS2D on different stages

i will say something that isnt important but it might help somehow : i remember the way i discovered CS2D for the first time was in 2022 when i was scrolling in steam games since most of games require modern pc requirements , so by sudden i found CS2D and i wanted to give a try for that game i opened and ...... what i found then was impressive , a lot of servers with dozens of players , and the game was actually enjoyable , moreover the game was lightweight back then thats why i liked CS2D a lot

what can you benefit from what i said is when you mention the game you have to say that the user can make his own scripts and this is one of the pros of the game , and surely we cant forget that the game is super lightweight as i said and mentioning this feature can bring a lot of players somehow because there are many people like me that own a dead pc and they are surely searching about a funny game to play with their pcs so thats why

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Mami Tomoe
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Let me summarise this thread in a nutshell and why it's pointless to keep going

* CS2D needs X feature!
- The engine needs to be updated, that requires a near complete rewrite from user DC, of which he is not interested in doing as he's preoccupied with his personal life and Stranded III.

* CS2D needs advertising!
- Advertising needs money, user DC isn't willing to dump money into a bottomless pit, and neither should you. CS2D will NOT make back a profit (or any money for that matter), and most players won't last for long enough to justify it either.

* CS2D needs gamepad support!
- That'll just postpone the inevitable. The game isn't future-proof, and will eventually die regardless of how much "support" you throw at it. Think of the STEAM launch, you get a bunch of players who only use STEAM, and then they die out as they get bored.

* CS2D needs to go open-source!
- If the game goes open-source, there's a small chance for some very dedicated set of developers to try and update the game, of which I doubt many would actually succeed. The ones that will succeed will either use their power maliciously by (best case) making the game pay2play (or add microtransactions/ads) or (worst case) add malware/adware to the game. This will of course backfire to user DC who'd need to start extinguishing fires created by other people, and as we've already established, user DC does not have the time required to handle such a task. The other developers that may use the power for good, would eventually realise that working on such an outdated engine is pointless, and after a few small changes, retire like user DC did. This would also create another issue, division between servers/players. Imagine trying to play CS2D and not knowing which source to download it from, the one made by user DC (vanilla) or the one made by "CoolDev67".

* CS2D needs someone else to develop it (instead of user DC)!
- We already have some dedicated (and trusted) members to do that, and they've reached the conclusion that it is not worth their time.

And now, what could actually "save" the game!
Someone needs to just make CS2D from scratch. Many tried, few are still going. But if at least one succeeds, the future would be promising.

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mrc
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I’ve even considered rebuilding CS2D in Godot at one point. But then I started thinking — what happens after it’s finished? How would it reach people? Without proper visibility or marketing, it might end up in the same situation as the current CS2D, just with a different foundation.

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DC
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Very good and realistic summary user Mami Tomoe. I couldn't agree more. Thanks for that

@user mrc: Yep, it's tough. Even if you make a great new game there's no guarantee that it will succeed and be popular. That's the reality and you can't change it. That's probably one of many reasons why nobody finished a better, newer and more fancy CS2D yet.

old Re: Activity

slimK
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user mrc has written
I’ve even considered rebuilding CS2D in Godot at one point. But then I started thinking — what happens after it’s finished? How would it reach people? Without proper visibility or marketing, it might end up in the same situation as the current CS2D, just with a different foundation.


The only way to reach people is replace that version to the current one and boom, cs2d is back.

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Gaios
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Reading through this thread and I get where everyone is coming from. user user Mami Tomoe's summary is pretty spot on, and user DC's points about the engine being outdated are fair.

That said, I'd like to throw something out there. I've got some free time on my hands and I'd genuinely be willing to help out with CS2D in whatever small way might actually be useful - not talking about engine rewrites or anything that would put more on user DC's plate. More like Lua-side stuff, small QoL things, maybe helping out with bug reports, testing, documentation, whatever the community or user DC actually needs.

I know from earlier discussions that giving access to source code or reviewing outside contributions takes time too, and that's a real cost. So I'm not pushing for that. I just want to put it out there that if there's ever something smaller and self-contained that would help - even something boring like organizing stuff, writing guides for newer players, or anything community-side - I'm around and willing.

I love this game and I'd rather contribute something than just complain about activity. So yeah, offer's on the table if anyone (including user DC) ever sees a use for it.

old damn...

forfunlol420 -Quited-
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Everyone just move on now

I'm here making a map because I decided to hop back for some reason

Will anyone gonna play my map or doing some Defuse game?

This game is an empty desert now...

...and that suck. If I had a game and it die out like that, I would be sad, seeing all my work slowly forgotten, until no one metion it ever again.


"Hello? Is anyone there?
I said as nobody responded, I feel like I'm talking to myself and imagine ppl chatting and interacting thing, I miss the time man..."

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abc123
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there is one solution to fix the game and polish it, but then what of it? the whole gamble would be on if one can market it to the public, and even then that's another question on who would even take up on it, as the game's been forsaken for a whole entire decade or more now
and porting it to steam deck would yield practically nothing long run AS
1. you can't exactly work with lua on it
2. how would you download maps and mods
3. we'd need cross-play compatibilty, and even the controls would be clunky
it would also go against the original nature of the game - to be a lighter, two dimensional version of Counter Strike. You don't see people playing cs2 on a steam deck now, do you? (well, not often, at least)
there's also not much on cs2d that you can't do on, say, cs2 or cs 1.6. the charm of it faded away a whole decade/15 years ago, so you can cross off the nostalgia hook
let's not forget to mention that if one wishes to host for an extended period of time, they'll require to pay (if i'm not mistaken)
well, at least we have the miracle of artificial intelligence, which will make going through code and updating it far easier
realistically the best option would probably be to gather an audience, make a competitive scene and try to bank on it so as to keep SOME sort of playerbase, even if not sizable

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StirlizZ-Fapicon
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I can`t say Mami doesn`t have a point since he made what should look like solid proof explanaton to his words. But hey, here we got game like Realm of The Mad God, oncee it was pixel browser action shooter game with solid gameplay loop. Really solid also cool pixel art.

The big company came and owned the devs improving and developing the game. 14 years after this niche product still got 1600+ active players on Steam. Once I made small prototype and published it on Google Play, under few months I got quite a lot of positive reviews even in its current state.

I`m getting at CS2d got proper gameplay loop too, it should find a way to a new playerbases. I mean game like CS2d will never will be as much popular as Brawl Stars does because of core gameplay reasons. But having daily average count of players above 1000 is quite possible.

Spoiler >

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Mami Tomoe
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user StirlizZ-Fapicon, user DC is an indie game developer, not a big studio, hiring a manager would not be worthwhile because user DC doesn't have the manpower needed to comply with anything a manger would suggest.
Say a manager thinks CS2D needs shader support, what then? user DC quits his full time job to add RTX shaders to CS2D?

As for adding gamepad support to CS2D; it's a waste of time, mainly because it's too late.
No one would know that CS2D got gamepad support unless the game gets advertised in a big way, and as we've already established, that is not going to happen.

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mrc
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Theoretically, what keeps a game active is its development; people like to follow improvements and progression. If development stops/ends, the players also stop.

old Re: Activity

StirlizZ-Fapicon
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@user mrc: except for TF2 of course, but its an exception

@user Mami Tomoe: I would see no problem if he sold game for like 9.99 instead of giving it for free (its not a problem to replace all copyrighted content tbh)

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DC
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user StirlizZ-Fapicon has written
I would see no problem if he sold game for like 9.99 instead of giving it for free (its not a problem to replace all copyrighted content tbh)

I highly doubt that...
• ...CS2D would have gotten comparable attention without its name and the premise that it's a 2D version of the most popular first person multiplayer shooter
• ...a lot of people would have bought a random top down 2d multiplayer shooter (even for a low price)
but we'll never know.

regarding that manager nonsense: Totally agree with user Mami Tomoe. Having an idea or a plan is the easy part. Implementing stuff and getting things done is the tough one. A manager won't do that for you.

old Re: Activity

StirlizZ-Fapicon
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Maybe just dump your code into GPT and ask for gamepad compability? Really would play or with that or with fixed cursor cycling around player? Would totally play that

Just like SQ did in his game, I mean
edited 1×, last 03.06.26 05:32:16 pm
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